![]() ![]() Originally posted by Lionhear┼azor:Dude look at my hours, yes the magnum is the quickest but there's no way i'm taking a magnum as demo in HoE pub server. You don't need to run the magnum build really, you can just let your teammate finish it off. Also, the second shots of magnum causes the scrake to rage. ![]() I don't have any trouble firing a rocket into a raged scrake, you could also fire one bullet put the rocket into his head, switch to the magnum after it stumbles and fire one more lol. I agree hours isn't always the best measurement but you could have scrolled down a bit and seen my KF1 hours too, don't be sour that not everyone agrees with you. Anyone running magnum/RPG/C4 build in a 6 man HoE with bombardia is going to get their clocks cleaned if their trash clearers get overrun. However some characters like Ana Larive and Hayato Tanaka are heavily twisted on only few types of the weapons which likely gives them a specific roles.I take high impact rounds because it does extra damage to the head, i'd rather put 3 rockets into a FP than 4. Almost every character in the game has a wide variety of favorite weapons that belong to the different perks hence every player might be considered as a team's Survivalist.Grenade: HE Grenade (replaced by Medic Grenade or Molotov Cocktail at Level 15).ZED TIME - Lockdown: During Zed Time, all your weapons can stun any Zed.ZED TIME - Madman: During Zed Time, all your weapons shoot 3x faster.Make Things Go Boom: Increase explosive resistance 40% and area of effect of all Explosives by 40%.Spontaneous Zed-plosion: Zeds you kill have a 30% chance to explode, damaging and knocking down nearby zeds.Weapon Harness: Increase carrying capacity by 5 and your grenade becomes a Molotov Cocktail.Ammo Vest: Carry up to 15% more ammo for all weapons and your grenade becomes a Medic Grenade.Melee Expert: Increase melee attack speed by 20%, inflict 75% more damage, and move 25% faster when using any melee weapon.Medic Training: Increase potency of all your healing by 30% and decrease cooldown of your syringe and healing darts by 50%. ![]() Heavy Weapons Training: Increase reload speed with Demolitionist, Sharpshooter, and Support weapons.Tactical Reload: Increase reload speed with Commando, Gunslinger, and SWAT weapons.Heavy Body Armor: Armor must be depleted before suffering Health Damage (except from Sonic Attacks)Įvery five levels, you are able to pick one of the available skills from that group.No matter how much you contributed, as long as you hit it once you will get the full experience value. Note that the only way for another Perk to use the Gore Shiv is to start the match as the Survivalist and then switch Perks, as your knife doesn't automatically change like your grenades do. getting Headshots with Sharpshooter weapons will still get XP for the Sharpshooter, but dealing damage with Sharpshooter weapons will not). It can however earn XP for other classes by completing their secondary objectives (ie. The Survivalist is unique in that no other class can earn XP for it (unless they use the Freezethrower or the Gore Shiv), and it cannot earn primary XP for any other class. ![]() Additionally, they use the Commando's HE Grenade until Level 15, at which time their Skill Choice will replace it with either the Field Medic's Healing Grenade, or the Firebug's Molotov Cocktail. The Survivalist begins the match with a Random Tier 1 Weapon. HE Grenade x2 (Replaced by Medic Grenade or Molotov Cocktail at Level 15). ![]()
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